Tuesday, 27 March 2012

The Affective Topology of New Media Art

I've started reading The Affective Topology of New Media Art and of course I'm hating every minute of it. Over 30 pages is a lot and if I'm not interested it's going to take me a long time to read them. So I decided for now I'm just going to write my notes in a blog post and then hopefully respond once I finish it. It's probably going to make no sense to anyone else but I figure it's better to write it here instead of on a scrap piece of paper that I keep in my purse.


  • Robert Lazzarini's "Skulls"
  • Sculptures of human skulls, "apparently cast from different points of view." 
  • Moving around the sculptures. "You find this experience alternately intolerable and amusing, as you once again move in to focus on still another skull, until finally, having grown impatient or unable to endure the weird sensation produced by this work, you abruptly pass through the door-sized opening cut into one of the room's four walls and seek solace in some less unsettling portal to the digital world."
  • Sculptures are created by laser scanned human skull to create a 3D CAD file and then distorted it. They then become the models which are cast in solid bone.
  • Anamorphic Distortion- "Lazzarini's skulls cannot be considered anamorphic in any conventional sense of the term, since they do not resolve into a normal image when viewed from an oblique angle, but confront the viewer with the projection of a warped space that refuses to map onto her habitual spatial schematizing, no matter how much effort she"
  • "Skulls confronts us, in short, with a spatial problematic we cannot resolve: ..." 
  • Analogy: a similarity between like features or two things. Similarity and comparability, 

These are simply notes and quotes from the reading that I thought were significant. So now I have to continue reading and somehow manage to keep my eyes open. 

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